AI Insights · Timothy · January 2022
Top 5 Battlefield Commander Games on iOS in Oman - Q4 2021
In Q4 2021, the top 5 battlefield commander games on iOS in Oman showed varied performance in terms of downloads, revenue, and active users. Notable trends were observed in weekly metrics.
Throughout Q4 2021, the top 5 battlefield commander games on the iOS platform in Oman exhibited diverse trends in downloads, revenue, and active user metrics. The data, sourced from Sensor Tower, reveals interesting insights into the performance of these games.
Clash Royale saw its highest weekly revenue of approximately $1.9K during the week of November 22, with other notable peaks around $1.8K in mid-December. Downloads for the game displayed moderate fluctuations, peaking at 447 in early November. The game's weekly active users remained relatively stable, with a slight increase towards the end of the quarter, concluding at around 9.6K.
انتقام السلاطين experienced its highest revenue in the week of October 11, reaching approximately $2.5K. Weekly downloads showed a significant decline, starting at 210 in late September and dropping to 59 in mid-December, before slightly recovering to 122 at the end of the quarter. Active user numbers fluctuated mildly, ending the quarter at 860.
Art of War: Legions had a relatively low revenue, with a peak of $128 in early October. Downloads were highest at 232 in late September but saw a sharp decline, reaching a low of 3 in late November before slightly recovering to 78 by the end of December. Active users followed a downward trend, starting at 882 and ending the quarter at 469.
Archers.io did not generate any revenue during Q4 2021. Downloads were highest at 217 in late September but dropped significantly, hitting a low of 2 in early November before ending the quarter at 30. Active users also saw a decline, starting at 213 and dropping to 30 by the end of December.
Castle Raid! also did not generate any revenue in this period. Downloads were minimal, peaking at 69 in the last week of December. Active users showed a gradual increase, starting at 61 in late September and ending at 126 by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.